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Https://dblp.org/rec/journals/jzusc/LuoLZ21
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https://dblp.org/rec/journals/jzusc/LuoLZ21
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https://dblp.org/rdf/schema#bibtexType http://purl.org/net/nknouf/ns/bibtex#Article +
https://dblp.org/rdf/schema#documentPage https://doi.org/10.1631/FITEE.2000214 +
https://dblp.org/rdf/schema#doi https://doi.org/10.1631/FITEE.2000214 + , http://dx.doi.org/10.1631/FITEE.2000214 +
https://dblp.org/rdf/schema#listedOnTocPage https://dblp.org/db/journals/jzusc/jzusc22 +
https://dblp.org/rdf/schema#numberOfCreators 3
https://dblp.org/rdf/schema#pagination 1092-1103
https://dblp.org/rdf/schema#primaryDocumentPage https://doi.org/10.1631/FITEE.2000214 +
https://dblp.org/rdf/schema#publishedIn Frontiers Inf. Technol. Electron. Eng.
https://dblp.org/rdf/schema#publishedInJournal Frontiers Inf. Technol. Electron. Eng.
https://dblp.org/rdf/schema#publishedInJournalVolume 22
https://dblp.org/rdf/schema#publishedInJournalVolumeIssue 8
https://dblp.org/rdf/schema#title GPU-based multi-slice per pass algorithm in interactive volume illumination rendering.
https://dblp.org/rdf/schema#yearOfPublication 2021
owl:sameAs https://doi.org/10.1631/FITEE.2000214 + , http://dx.doi.org/10.1631/FITEE.2000214 +
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rdfs:label Dening Luo et al.: GPU-based multi-slice per pass algorithm in interactive volume illumination rendering. (2021)
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