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http://dbpedia.org/ontology/abstract La Morph target animation o (per-vertex animation) és un procés de gràfics 3D per ordinador, que de vegades és una alternativa a l'animació d'esquelet. És molt utilitzada en l'animació dels videojocs en 3D. , Morph target animation, per-vertex animatiMorph target animation, per-vertex animation, shape interpolation, o blend shapes es un método de animación 3D usada junto otras técnicas como Skeletal Animation. En una morph target animation, una versión "deformada" de una malla es almacenada como una serie de posiciones de vértices. En cada de una animación, los vértices son interpolados entre posiciones almacenadas.interpolados entre posiciones almacenadas. , Morph target animation, per-vertex animatiMorph target animation, per-vertex animation, shape interpolation, shape keys, or blend shapes is a method of 3D computer animation used together with techniques such as skeletal animation. In a morph target animation, a "deformed" version of a mesh is stored as a series of vertex positions. In each key frame of an animation, the vertices are then interpolated between these stored positions.terpolated between these stored positions. , Morph target animation, per-vertex animatiMorph target animation, per-vertex animation, shape interpolation, o blend shapes sono espressioni che si riferiscono a un metodo dell'animazione digitale 3D utilizzato insieme a tecniche come la skeletal animation. In una morph target animation, una versione "deformata" della mesh viene registrata come una serie di posizioni dei vertici. In ogni keyframe di un'animazione, i vertici sono poi interpolati fra queste posizioni registrate.terpolati fra queste posizioni registrate. , Morph target animation ("animação por defoMorph target animation ("animação por deformação alvo"), animação por vértice, interpolação de forma, ou mistura de formas é um método de computação gráfica 3D usado em conjunto com técnicas como . Em uma animação por morph target, uma versão "deformada" de uma malha é armazenada como uma série de posições de vértices. Em cada quadro-chave de uma animação, os vértices são interpolados entre essas posições armazenadas.rpolados entre essas posições armazenadas.
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rdfs:comment Morph target animation, per-vertex animatiMorph target animation, per-vertex animation, shape interpolation, o blend shapes es un método de animación 3D usada junto otras técnicas como Skeletal Animation. En una morph target animation, una versión "deformada" de una malla es almacenada como una serie de posiciones de vértices. En cada de una animación, los vértices son interpolados entre posiciones almacenadas.interpolados entre posiciones almacenadas. , Morph target animation, per-vertex animatiMorph target animation, per-vertex animation, shape interpolation, o blend shapes sono espressioni che si riferiscono a un metodo dell'animazione digitale 3D utilizzato insieme a tecniche come la skeletal animation. In una morph target animation, una versione "deformata" della mesh viene registrata come una serie di posizioni dei vertici. In ogni keyframe di un'animazione, i vertici sono poi interpolati fra queste posizioni registrate.terpolati fra queste posizioni registrate. , Morph target animation, per-vertex animatiMorph target animation, per-vertex animation, shape interpolation, shape keys, or blend shapes is a method of 3D computer animation used together with techniques such as skeletal animation. In a morph target animation, a "deformed" version of a mesh is stored as a series of vertex positions. In each key frame of an animation, the vertices are then interpolated between these stored positions.terpolated between these stored positions. , La Morph target animation o (per-vertex animation) és un procés de gràfics 3D per ordinador, que de vegades és una alternativa a l'animació d'esquelet. És molt utilitzada en l'animació dels videojocs en 3D. , Morph target animation ("animação por defoMorph target animation ("animação por deformação alvo"), animação por vértice, interpolação de forma, ou mistura de formas é um método de computação gráfica 3D usado em conjunto com técnicas como . Em uma animação por morph target, uma versão "deformada" de uma malha é armazenada como uma série de posições de vértices. Em cada quadro-chave de uma animação, os vértices são interpolados entre essas posições armazenadas.rpolados entre essas posições armazenadas.
rdfs:label Morph target animation
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