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http://dbpedia.org/ontology/abstract Σύμφωνα με τον Luis von Ahn πολλές εργασίεΣύμφωνα με τον Luis von Ahn πολλές εργασίες είναι ασήμαντες για τους ανθρώπους και ο χρόνος κυλάει χωρίς να είναι παραγωγικός. Επομένως ο χρόνος πρέπει να αξιοποιηθεί και να παραχθεί κάτι χρήσιμο, να έχει κάποια σημασία και ένα απώτερο σκοπό. Ο Von Ahn υποστηρίζει αυτή την αξιοποίηση του χρόνου και του ανθρώπινου εγκεφάλου μέσα από ηλεκτρονικά παιχνίδια, παιχνίδια με κάποιο σκοπό. Άνθρωποι που παίζουν τέτοια παιχνίδια εκτελούν εργασίες που δεν μπορούν να αυτοματοποιηθούν. Το ESP παιχνίδι, είναι ένα παιχνίδι με κάποιο σκοπό αφού προσφέρει έναν εποικοδομητικό τρόπο για την επισήμανση των εικόνων σαν μια μορφή ψυχαγωγίας. Η ιδέα του παιχνιδιού είναι να χρησιμοποιήσει την υπολογιστική δύναμη του ανθρώπου για την εκτέλεση μιας εργασίας που οι υπολογιστές δεν μπορούν να κάνουν (αρχικά την αναγνώριση εικόνων). Το παιχνίδι σχεδιάστηκε από τον Luis von Ahn του πανεπιστημίου Carnegie Mellon.von Ahn του πανεπιστημίου Carnegie Mellon. , Um jogo de computação baseado em humanos oUm jogo de computação baseado em humanos ou um jogo com propósito (em inglês GWAP) é uma técnica de computação humana de terceirização de etapas de um processo computacional para seres humanos de uma maneira divertida (ludificação). Luis von Ahn foi quem primeiramente propôs a ideia de "jogos algorítmicos humanos", ou jogos com propósito (em inglês, GWAPs), a fim de a fim de aproveitar a energia e o tempo humano para tratar de problemas que os computadores ainda não podem lidar sozinhos. Ele acredita que o intelecto humano é um recurso importante e contribui para a melhoria do processamento do computador e interação humano-computador. Ele argumenta que os jogos constituem um mecanismo geral para a utilização de poder do cérebro para resolver problemas computacionais em aberto. Nesta técnica, os cérebros humanos são comparados aos processadores em um sistema distribuído, cada um executando uma tarefa pequena de uma computação maciça. No entanto, os seres humanos necessitam de um incentivo para se tornar parte de uma rede de computação. Jogos on-line são usados como um meio para incentivar a participação no processo. As tarefas apresentadas nesses jogos geralmente são triviais para os seres humanos, mas difícil para os computadores. Essas tarefas incluem a rotulagem de imagens, transcrição de textos antigos, de senso comum ou da experiência humana, com base em atividades, e muito mais. Jogos de computação baseado em humanos motivam as pessoas através do entretenimento ao invés do interesse em resolver problemas computacionais. Isso faz os GWAPs mais atraentes para um público maior. GWAPs podem ser usados para ajudar a construir a web semântica, anotar e classificar os dados coletados, de "crowdsourcing" de conhecimento geral, e a melhoria geral de processos de computador.GWAPs têm uma vasta gama de aplicações em diversas áreas, tais como segurança, visão computacional, acessibilidade na internet,filtragem de conteúdo adulto e pesquisa na Internet. Em aplicações como estas, jogos com propósito têm reduzido o custo de anotação de dados e aumentou o nível de participação humana.e aumentou o nível de participação humana. , Unter einem game with a purpose (kurz GWAPUnter einem game with a purpose (kurz GWAP) oder einem human-based computation game versteht man ein Computerspiel, das Fähigkeiten des Menschen nutzt, um ein gewisses Ziel zu erreichen. Meist besteht dieses Ziel im Lösen von für Computer bis heute meist nicht zu bewältigenden Problemen mittels menschlichem Crowdsourcing. Die Aufgabe der Spieler können eine Beschreibung von Bildern oder das Erkennen von schwer zu entziffernder Schrift sein. Die Idee stammt ursprünglich vom Erfinder des CAPTCHAs Luis von Ahn und wurde an der Carnegie Mellon University entwickelt. Heute wird die Technologie weltweit an Universitäten erforscht und angewandt. an Universitäten erforscht und angewandt. , A human-based computation game or game witA human-based computation game or game with a purpose (GWAP) is a human-based computation technique of outsourcing steps within a computational process to humans in an entertaining way (gamification). Luis von Ahn first proposed the idea of "human algorithm games", or games with a purpose (GWAPs), in order to harness human time and energy for addressing problems that computers cannot yet tackle on their own. He believes that human intellect is an important resource and contribution to the enhancement of computer processing and human computer interaction. He argues that games constitute a general mechanism for using brainpower to solve open computational problems. In this technique, human brains are compared to processors in a distributed system, each performing a small task of a massive computation. However, humans require an incentive to become part of a collective computation. Online games are used as a means to encourage participation in the process. The tasks presented in these games are usually trivial for humans, but difficult for computers. These tasks include labeling images, transcribing ancient texts, common sense or human experience based activities, and more. Human-based computation games motivate people through entertainment rather than an interest in solving computation problems. This makes GWAPs more appealing to a larger audience. GWAPs can be used to help build the semantic web, annotate and classify collected data, crowdsource general knowledge, and improving other general computer processes.GWAPs have a vast range of applications in variety of areas such as security, computer vision, Internet accessibility, adult content filtering, and Internet search. In applications such as these, games with a purpose have lowered the cost of annotating data and increased the level of human participation.ncreased the level of human participation. , Un gioco con uno scopo (in inglese game wiUn gioco con uno scopo (in inglese game with a purpose, da cui la sigla GWAP) è un gioco che si svolge su un computer il cui fine, stabilito dai programmatori del gioco stesso, è quello di raccogliere dati mediante giocatori. Di solito si tratta di una raccolta dati che non può essere effettuata da programmi ma solo mediante le capacità umane (il cosiddetto crowdsourcing). Un esempio sarebbe il riconoscimento ottico dei caratteri (OCR). La raccolta dati avviene attraverso il database alla base del gioco mentre il soggetto umano gioca. Il termine "GWAP" fu coniato da , docente alla Carnegie Mellon University e collega di ricerca di Luis von Ahn, riconosciuto come creatore del concetto. Le attività che possono essere utilizzate nei GWAP sono semplici per gli umani ma, allo stato corrente, impossibili da realizzare per i computer; tra queste si possono citare: il riconoscimento di elementi in un'immagine per migliorare la ricerca sul web, la trascrittura di testi antichi ovvero non ottimizzati per il riconoscimento ottico, danneggiati o degradati, dove i programmi OCR falliscono, ed ogni altra attività che richiede buon senso o esperienza umana.he richiede buon senso o esperienza umana.
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rdfs:comment Unter einem game with a purpose (kurz GWAPUnter einem game with a purpose (kurz GWAP) oder einem human-based computation game versteht man ein Computerspiel, das Fähigkeiten des Menschen nutzt, um ein gewisses Ziel zu erreichen. Meist besteht dieses Ziel im Lösen von für Computer bis heute meist nicht zu bewältigenden Problemen mittels menschlichem Crowdsourcing. Die Aufgabe der Spieler können eine Beschreibung von Bildern oder das Erkennen von schwer zu entziffernder Schrift sein. Die Idee stammt ursprünglich vom Erfinder des CAPTCHAs Luis von Ahn und wurde an der Carnegie Mellon University entwickelt. Heute wird die Technologie weltweit an Universitäten erforscht und angewandt. an Universitäten erforscht und angewandt. , Um jogo de computação baseado em humanos ou um jogo com propósito (em inglês GWAP) é uma técnica de computação humana de terceirização de etapas de um processo computacional para seres humanos de uma maneira divertida (ludificação). , A human-based computation game or game witA human-based computation game or game with a purpose (GWAP) is a human-based computation technique of outsourcing steps within a computational process to humans in an entertaining way (gamification). Luis von Ahn first proposed the idea of "human algorithm games", or games with a purpose (GWAPs), in order to harness human time and energy for addressing problems that computers cannot yet tackle on their own. He believes that human intellect is an important resource and contribution to the enhancement of computer processing and human computer interaction. He argues that games constitute a general mechanism for using brainpower to solve open computational problems. In this technique, human brains are compared to processors in a distributed system, each performing a small task of a massive coch performing a small task of a massive co , Un gioco con uno scopo (in inglese game wiUn gioco con uno scopo (in inglese game with a purpose, da cui la sigla GWAP) è un gioco che si svolge su un computer il cui fine, stabilito dai programmatori del gioco stesso, è quello di raccogliere dati mediante giocatori. Di solito si tratta di una raccolta dati che non può essere effettuata da programmi ma solo mediante le capacità umane (il cosiddetto crowdsourcing). Un esempio sarebbe il riconoscimento ottico dei caratteri (OCR). La raccolta dati avviene attraverso il database alla base del gioco mentre il soggetto umano gioca. del gioco mentre il soggetto umano gioca. , Σύμφωνα με τον Luis von Ahn πολλές εργασίεΣύμφωνα με τον Luis von Ahn πολλές εργασίες είναι ασήμαντες για τους ανθρώπους και ο χρόνος κυλάει χωρίς να είναι παραγωγικός. Επομένως ο χρόνος πρέπει να αξιοποιηθεί και να παραχθεί κάτι χρήσιμο, να έχει κάποια σημασία και ένα απώτερο σκοπό. Ο Von Ahn υποστηρίζει αυτή την αξιοποίηση του χρόνου και του ανθρώπινου εγκεφάλου μέσα από ηλεκτρονικά παιχνίδια, παιχνίδια με κάποιο σκοπό. Άνθρωποι που παίζουν τέτοια παιχνίδια εκτελούν εργασίες που δεν μπορούν να αυτοματοποιηθούν.ασίες που δεν μπορούν να αυτοματοποιηθούν.
rdfs:label Παιχνίδια με κάποιο σκοπό , Gioco con uno scopo , Jogo de computação baseado em humanos , Human-based computation game , Game with a purpose
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