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http://dbpedia.org/ontology/abstract G-cluster was a Finnish cloud gaming proviG-cluster was a Finnish cloud gaming provider. Initially founded by Erik Piehl in 2000, it has been wholly-owned by subsidiary of SoftBank since 2004. It uses IPTV set-top boxes for its service. Their target audience are console gamers, and their game selection consists of casual games as well as high-end titles. G-cluster's business model was introduced in the article "Developing Cloud Business Models: A Case Study on Cloud Gaming" of the IEEE Software Magazine in July/August of 2011. Cloud gaming as a gaming-on-demand technology was originally implemented by G-cluster. The first commercial roll-out of the service was for CYTA in 2005 on their IPTV network. In March 2008, G-cluster announced HD support in their solution with Amino IPTV STB. In November 2010, after thorough beta testing, French operator SFR launched a commercial service based on G-cluster technology. This made G-cluster the largest cloud gaming deployment in the world at the time. G-cluster signed content acquisition deals with the leading game studios in the world, including Electronic Arts, Ubisoft, Sega, Gameloft, Disney, and Warner. G-cluster was the first cloud gaming platform to launch a AAA Console game day and date in the cloud: Konami Pro Evolution Soccer Between 2010 and 2016, Erik Piehl (President and CTO) and Sevan Kessissian (SVP Business and Content Strategy) took the lead of the company received investments from the largest Telecom carriers in the world including Orange, SFR, and NTT. In July 2016, G-cluster was acquired by the Broadmedia Corporation.as acquired by the Broadmedia Corporation.
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rdfs:comment G-cluster was a Finnish cloud gaming proviG-cluster was a Finnish cloud gaming provider. Initially founded by Erik Piehl in 2000, it has been wholly-owned by subsidiary of SoftBank since 2004. It uses IPTV set-top boxes for its service. Their target audience are console gamers, and their game selection consists of casual games as well as high-end titles. G-cluster's business model was introduced in the article "Developing Cloud Business Models: A Case Study on Cloud Gaming" of the IEEE Software Magazine in July/August of 2011. In July 2016, G-cluster was acquired by the Broadmedia Corporation.as acquired by the Broadmedia Corporation.
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