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Darkmere: The Nightmare's Begun est un jeu … Darkmere: The Nightmare's Begun est un jeu vidéo d'action-aventure développé par Zero Hour et édité par Core Design, sorti en 1994 sur Amiga. Dans un monde heroic fantasy, le joueur incarne le prince Ebryn dont le royaume est frappé par la malédiction de Darkmere. Équipé de la lame magique avec laquelle son père a autrefois vaincu le Grand Dragon, Ebryn part explorer le monde pour trouver la cause du mal et y remédier. Le jeu a donné suite à en 1994. remédier. Le jeu a donné suite à en 1994.
, Darkmere: The Nightmare's Begun – to gra zręcznościowo-przygodowa, zaprojektowana przez grafika .
, Darkmere - The Nightmare's Begun è un vide … Darkmere - The Nightmare's Begun è un videogioco d'azione per Amiga sviluppato dalla Zero Hour Software e pubblicato dalla Core Design Ltd. nel 1994. Ad oggi è stato l'unico titolo pubblicato dalla Zero Hour. La Core Design nel 1994 pubblicò uno pseudo-seguito per Amiga intitolato che però non ebbe lo stesso successo del primo titolo. ebbe lo stesso successo del primo titolo.
, Darkmere (ook wel Darkmere: The Nightmare' … Darkmere (ook wel Darkmere: The Nightmare's Begun) is een videospel voor de Commodore Amiga. Het spel werd ontwikkeld door Paul A. Hodgson en Andrew J. Buchanan van . Het spel werd uitgebracht in 1993. Het speelveld wordt isometrisch weergegeven. De speler speelt Ebryn, de zoon van de voormalige koning van het land Darmere. Ebryn moet zien uit te vinden wat er gebeurd is in het vervloekte land. Het spel kwam uit in het Engels, Duits, Frans en Italiaans. in het Engels, Duits, Frans en Italiaans.
, Darkmere: The Nightmare's Begun is an acti … Darkmere: The Nightmare's Begun is an action-adventure game developed by Zero Hour Software and published by Core Design in 1994. Darkmere was first being developed by Arcane Developments, but due to repeated delays and the project becoming too ambitious, development was moved in-house at Core Design and the code was "virtually rewritten from scratch." Core Design went on to publish a sequel to Darkmere that same year called Dragonstone, on Amiga and Amiga CD32, which failed to match the critical approval of its predecessor. the critical approval of its predecessor.
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rdfs:comment |
Darkmere: The Nightmare's Begun – to gra zręcznościowo-przygodowa, zaprojektowana przez grafika .
, Darkmere (ook wel Darkmere: The Nightmare' … Darkmere (ook wel Darkmere: The Nightmare's Begun) is een videospel voor de Commodore Amiga. Het spel werd ontwikkeld door Paul A. Hodgson en Andrew J. Buchanan van . Het spel werd uitgebracht in 1993. Het speelveld wordt isometrisch weergegeven. De speler speelt Ebryn, de zoon van de voormalige koning van het land Darmere. Ebryn moet zien uit te vinden wat er gebeurd is in het vervloekte land. Het spel kwam uit in het Engels, Duits, Frans en Italiaans. in het Engels, Duits, Frans en Italiaans.
, Darkmere - The Nightmare's Begun è un vide … Darkmere - The Nightmare's Begun è un videogioco d'azione per Amiga sviluppato dalla Zero Hour Software e pubblicato dalla Core Design Ltd. nel 1994. Ad oggi è stato l'unico titolo pubblicato dalla Zero Hour. La Core Design nel 1994 pubblicò uno pseudo-seguito per Amiga intitolato che però non ebbe lo stesso successo del primo titolo. ebbe lo stesso successo del primo titolo.
, Darkmere: The Nightmare's Begun est un jeu … Darkmere: The Nightmare's Begun est un jeu vidéo d'action-aventure développé par Zero Hour et édité par Core Design, sorti en 1994 sur Amiga. Dans un monde heroic fantasy, le joueur incarne le prince Ebryn dont le royaume est frappé par la malédiction de Darkmere. Équipé de la lame magique avec laquelle son père a autrefois vaincu le Grand Dragon, Ebryn part explorer le monde pour trouver la cause du mal et y remédier. Le jeu a donné suite à en 1994. remédier. Le jeu a donné suite à en 1994.
, Darkmere: The Nightmare's Begun is an acti … Darkmere: The Nightmare's Begun is an action-adventure game developed by Zero Hour Software and published by Core Design in 1994. Darkmere was first being developed by Arcane Developments, but due to repeated delays and the project becoming too ambitious, development was moved in-house at Core Design and the code was "virtually rewritten from scratch." Core Design went on to publish a sequel to Darkmere that same year called Dragonstone, on Amiga and Amiga CD32, which failed to match the critical approval of its predecessor. the critical approval of its predecessor.
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Darkmere
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